AI Insights · Timothy · October 2024
Top 5 Puzzle Games Performance in Middle East Q3 2024
Explore how the top five puzzle games in the Middle East performed on a unified platform during Q3 2024, with insights into their downloads, revenue, and active user trends.
In the third quarter of 2024, the Middle East puzzle game market on a unified platform saw some interesting trends among the top five apps. Let's delve into the performance details of these popular games, with data sourced from Sensor Tower.
Block Blast! from Hungry Studio maintained a relatively high download rate throughout the quarter. Weekly downloads fluctuated between 77K and 97K, with a notable peak in the last week of September. The app also had a consistent number of weekly active users, ranging from 580K to over 638K, showing an overall increase towards the end of the quarter.
Granny by Dennis Vukanovic experienced a gradual decline in downloads, starting from around 65K in early July and dropping to approximately 36K by the end of September. Similarly, its weekly active users decreased from about 293K to 240K, indicating a steady drop in engagement over the quarter.
Braindom: Brain Games Test Out by Matchingham Games showed a slight increase in revenue, peaking at $1.3K in late September. However, downloads saw a declining trend from about 73K in early July to 38K in late August, before slightly recovering to 61K at the end of September. The app's weekly active users followed a similar pattern, starting at 125K and ending with a slight increase to 96K.
Screw Puzzle: Wood Nut & Bolt™ from ONESOFT GLOBAL PTE. LTD. saw a consistent increase in revenue, reaching approximately $4K in September. Downloads began at 68K early in the quarter and gradually decreased to 27K by the end of September. Weekly active users mirrored this trend, with numbers starting at 137K and dropping to 110K, before a small recovery to 120K in the final week of the quarter.
Lastly, Fruit Merge: Match Game by Bravestars Technology JSC showed a positive trajectory in revenue, climbing from negligible figures to around $772 in late September. Downloads rose from 26K to 65K by the end of July, maintaining a stable range thereafter. Weekly active users increased significantly from 72K to over 219K, marking a strong growth in user engagement throughout the quarter.
For more insights and detailed analytics on these puzzle games, visit Sensor Tower.